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MICROSOFT FLIGHT SIMULATOR X AIRCRAFT WITH REAR PROP CODE
Fixed torque increasing with altitude because of N1 / Corrected N1 confusion in FSX turboprop code.Added prop lever debug on engines debug page.Fixed reverse thrust problem with propeller (no support of negative beta & induced wind).Removed fake and completely wrong ITT simulation when prop is feathered or reverse.Improved tools to tune prop drag on constant speed & turbo propellers.Fixed Autothrottle sometimes disabled by AI.Fixed more audio not playing on large aircraft.Allow setting the empty CG position out of limits.Changed elevator AP with trim to avoid fighting against user input when user input is >50% on elevator.Increased threshold to avoid trim fight against elevator to 50% (corresponds to disconnect threshold).Support multi systems with different number of levels and max angles Flaps, stall, wing and fuselage updates of flight model.Writing back corrected acceleration values after impact resolutions so that they are exact when pulled as a simvar.Fixed simvar acceleration not taking impacts into account and returning wrong values on ground.SimConnect injected traffic (VATSIM, IVAO) should now be displayed in HTML/JS instruments that have traffic displays as well as on the VFR Map.Autopilot no longer flies toward a Waypoint removed from the FlightPlan.Increased native induced drag amount and improved induced drag precision.Added altitude interception for PITCH HOLD mode.
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Decrease structural icing rate by a factor of 15 for severe icing (6 for moderate).Fixed overspeed controller vibrations not affected by pitot icing.Fixed pitot icing not scaling with the number of instruments.Accelerated pitot icing model while making it slower to defrost.Ice constant decay is no longer ignored outside of frost conditions.“Icing” in DevMode only changes visual effects if “Visual Effect Only” is activated.“Visual Icing” has been renamed “Icing” in the devmode because it impacts the whole icing system.“Visual Effect Only” in assistance now does properly deactivate other weather effects.Improved precision of live snow coverage.ATC phraseology improvements to FAA standards (wording only).Live traffic stability has been improved.Aircraft that are not on the ground but that have an altitude of zero will now appear at a default altitude of 5000m.Increased the density of Live Air Traffic.Fixed an issue where some Live Air Traffic aircraft had broken callsigns.Fixed some Live Air Traffic aircraft using the wrong model.Fixed a crash and other issues when selecting a parking space as arrival and no set departure.Departure gates are now saved in flight plan (.PLN) files.FAA data has been implemented to our navdata solution.New AIRAC cycle 2105 has been implemented.I am having trouble logging into the Insider Area on the Flight Simulator website. Will there be a console version? If so, when? List of default aircraft for each version Is this airplane in the MSFS Standard/Deluxe/Premium Deluxe Edition? Is this scenery/airport modeled/detailed in MSFS? Will my controllers/hardware work with MSFS? YouTube/Twitch/Other Monetized platforms are allowed in comments only.Self-promotion is limited to the weekly self-promotion thread.Posts to mods/addons must be linked directly to the source.Release Date (Xbox): Available Now Join our Discord Share your MSFS Photos! MSFS Rules